Monthly Archives: April 2008

Save Game Slave

Saving games is really important. Being able to save and continue not only allows you to fit gameplay into your own personal schedule, it also allows game developers to create experiences that span more than one game session. Saving may be one of the core technologies of video gaming, but the ways we save haven’t changed drastically in the last decade. I’m sure there has been at least one time in your life where you felt like a victim, your hard work or hopes plundered by a game’s save system. Maybe you ran out of save slots to use, or you overwrote a save with 40 hours of progress, or you can’t copy your save game data to another memory card. If this sounds like you, then read on. In this article I will explain your plight to the masses and then propose the next generation of save game systems.
Continue reading