Monthly Archives: May 2015

Kickstarter, or, Every Publisher’s New Greenlight Process

There’s a hot new Kickstarter game making its way around games media.  Bloodstained is the spiritual successor to Castlevania: Symphony of the Night, a beloved game from the first PlayStation era.  On the surface this looks like an increasingly familiar Kickstarter success story.  You take a popular game from nearly 20 years ago, have its designer get on camera and tell you they could finally make the sequel of your dreams if they could just, like, get rid of The Man, man, and show some artist’s renditions of a video game (dripping in concept art disclaimers.)

What an exciting recipe!  It’s empowering.  It’s how we want games to be made.  It’s a triumph of games as art made by artists.  It’s an underdog story.

Or is it? Continue reading