The Danger of Game Options

There’s a game night at the Folsom St Foundry every Tuesday in San Francisco. Organizers fill the block-sized event space with board games strewn across a dozen tables and hook up over twenty consoles running popular multiplayer games. In such a competitive mecca, could you conceive a scenario where two game experts are not able to play each other fairly?

I can, and it’s due to the danger of game options.
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Commodity Game Design – Avoiding Clones

Why is game cloning seemingly on the rise? Combine F2P’s focus on simple-yet-addictive gameplay with a lowered barrier on releasing games, and you get the perfect market forces for the commoditization of game designs. More people can bring the same game to market in less time than ever before. In this article we’ll talk about what it means to be a commodity game design and what to do if you’ve made one.
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