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March | 2014 | YAY! it's Andrew!

Why is game cloning seemingly on the rise? Combine F2P’s focus on simple-yet-addictive gameplay with a lowered barrier on releasing games, and you get the perfect market forces for the commoditization of game designs. More people can bring the same game to market in less time than ever before. In this article we’ll talk about what it means to be a commodity game design and what to do if you’ve made one.
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